Just over three months ago, CD Projekt Red delivered an incomplete game in “Cyberpunk 2077.” Speaking for myself, it’s fair to say my initial impressions were also incomplete.

In my review, I called the game an “intoxicating virtual reality” after about 19 hours with it, focusing only on the main story missions. But 19 hours was not enough time. After having completed the entire game three times in a total of 150 hours, I now regret submitting an incomplete review that focused only on the critical story path. I wish I had the chance to test the game’s boundaries as an open-world experience.

It’s fair to say that CD Projekt Red tried to pull a fast one on players, restricting journalists (including The Washington Post) from posting any footage during the game’s unusually short review period, and not allowing anyone to see the product on PlayStation 4 or Xbox One consoles, where the game was at worst, unplayable, and at best, embarrassing. Since launch, developer CD Projekt Red has been working to update the game to a more acceptable state. The company’s executives have issued more than one apology.

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